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THIS WAS AWESOME!!! I played through a bunch of endings, the phone screen part was awesome. I love how the cycle continues if you release them, and now im gonna have to snoop around the game lab to see whats going on. this was so much fun to play

I really was too into the personally quiz. Kinda sad I didn't get to finish it. But as I was playing the bugging text just appearing on any electronic I was using was good. I would be annoyed if I went from one devise to the next only for this annoying glitch thing to follow me. I couldn't even get to order my chicken nuggets. I really liked it I haven't gone into the game lab yet but while soon. 

The first time I released the computer pretty quick because I wanted to see what would happen, but I replayed to see what happens if you don't and I liked getting to learn more about the person stuck in there. I was a little confused about why they were talking like that if they were actually a person the whole time, but I did think it was very funny how this is some like cool creepy missing persons story and then its just like yeah im stuck in dumbass dolphin building

fuckig. dolpin.

very fun and i enjoy the irl interaction, it made me chuckle. i ended up releasing the entity and then replayed to get to the other ended.  really good balance at when you added images 

The background images to show the different settings worked really well instead of just describing where I was. Also when the choices get replaced with the "release" text was a really good way to get across that this "being" was taking over the quiz and just the tech in general.  I made it pretty far and then gave into the begging and ended up stuck in the computer. great game!

Interesting  and fun.  I did NOT release the entity and I learned so much about it through that. The emotional connection was strong in this game.

This is a cool concept, and I like the real-world elements at the end. With a bit more work, this could be an interesting piece of speculative fiction. I think if the computer was more fleshed out and described the pain of the quantum state, the player would feel more invested in the story. Overall, I think this is an interesting idea and I'd love to see where it goes.

I really appreciated the persistency across many platforms, it further incentivized me to find out what the entity was. I also enjoy the IRL aspect of this game- the reveal that the computer was in Dolphin was a neat choice.  As if the horror/mystery is much closer to me than expected. Overall it was a very nice game!  

Really interesting game! I played a couple of times, but in my first round, I was extremely stubborn & refused to release the entity. By doing this, I feel like I got the full experience of the game, learning more about the entity and its connection with me. I really liked the different formats of dialogue, such as having texts and conversations with a computer. It made the game really interesting, as the different settings provided variety. I feel the narrative in this game is really effective, and I enjoyed playing it!

The real life tie-in was really fun! The narrative feels very realistic, even with a more fantastical premise, due to the fact that the player can't escape the computer because the internet is everywhere and required to do almost anything in the modern day. Lots of very smart narrative choices, such as how by the time you learn the truth you already lost your ability to make a choice. I just want to explore every single corner of this narrative you've made, feature-length game style. Very captivating, horrifying, and well-made! 

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Thank you so much! Glad you enjoyed it :3

It's a super fun game! Because I quickly chose to release it the first time I played it, I was replaced by someone inside the computer. I really like the switching and transition of different scenes in this game (such as the texting part on the mobile phone), which makes people feel very close to reality. Since I guessed that once the player decided to release the person in the computer, the bad ending would be triggered, I did not choose to release it in the second playthrough. Ultimately, I reached the point where it was related to reality and needed to be closed manually—the switch in the dolphin design center.

It's all enjoyable! Thank you for creating these.

i found the whiteboard thingy

nice

The different visual setups were really cool and added to the theme of technology. Man what do you have against 4 large fries. The first ending I got was all the way to the end, but I also tried releasing in each location and I like that the text is different for each one. It might be nice to go all out with the visuals and have the beginning and end be mocked up too (maybe with dumb ads on the side in the quiz, and the old windows wallpaper for the old computer?) But it's not necessarily and it works well as is.

Definitely wanted better visuals but I got sleepy ehe

I'm not able to do the real life aspect of this one, but I really liked your writing! The multiple places your character goes to and the sounds accompanying each of them make the game feel really immersive. I especially liked the part with the iphone messages. did not enjoy the library slander i love libraries all my homies love libraries /lh . Great game !

Where'd this come from?! Quite a departure from last week, but also, it connected with the original concept so well. I really appreciated the annoying, persistent voice of the computer and really felt the exhaustion as the player/character.  Really engaging and enjoyable work! Also, the offline aspect was really nice and I wonder if it really needed the prompt to go somewhere if we had not already?

After working on the old murder game for a while I decided it wasn't getting anywhere that I could be satisfied with it before the due date so I restarted!